A closed test game is currently in its final stage.
Here are some of the features added in the last months:
These can be built directly over a planet the same way as ships, or you can put an expensive starbase module on a ship and deploy it in a location of your choice.
- Player and Alliance Rankings
- Starbases
- Refittable Ships
- New Resources: Hydrocarbon and Carbon Fibers
- Fog of War
- Research Tree Overhaul
- Tooltip for Detail Data in the Colony Screens
- Unique MMO Ending Scenario
Starbases
Refittable Ships
New Resources: Hydrocarbon and Carbon Fibers
More resources will be added soon, to get more different trading goods and also provide more options during colony management.
Fog of War
Research Tree
Colony Details Tooltip
Energy Tooltip |
Ending Scenario
The team project has local coordinates where the project is built. To help building it, support ships have to be send to the location. These support ships are slow and thus easy targets.
The owner of the project decides who can help in finishing the project - allies, friends or just everyone who is not at war with the owner (at the moment, only the last option is implemented).
After beginning a team project, it is visible for all players, even those who are far away.
The game ends when the first team project is finished.
The player and the alliance owning the winning project will get a higher part of the generated victory points. This, and the fact that the projects have a distinct position which may be a bit too far away, hopefully leads to multiple concurrent team projects in the end stage of the game.
The amount of helping ships needed to finish a team project is calculated based on the amount of players in the game. A quarter of the players should need about one week to finish the project.
Victory points are distributed based on the amount of help a player contributed to the winning project.
Even players with small empires should be able to build a few supporting ships and thus make a difference to the outcome of the game.
The fact that there are concurrent team projects, and that they can be easily sabotaged by intercepting the slow support ships, makes this ending scenario challenging.
If you like what you read, join the next game of Empires in Space, which will shortly be announced here...
No comments:
Post a Comment