Here are some game statistics - not yet implemented, and suggestions are as always welcome.
Weapons get a "to hit" value.
Ships get an evasion modifier
Evasion
Scout: : 80
corvette : 60
frigate : 40
destroyer : 30
cruiser : 20
battleship : 10
s-battleship : 0
Weapons get a "to hit" value.
Ships get an evasion modifier
Evasion
Scout: : 80
corvette : 60
frigate : 40
destroyer : 30
cruiser : 20
battleship : 10
s-battleship : 0
The "-> X dmg" at the end of each line is the average damage when doing many shots. The behavior in combat is different: either the enemy is hit and receives full damage, or not hit at all. But for the evaluation, the average is better suited.
The + at the end of the lines indicate that the weapon deals the highest average damage.
The + at the end of the lines indicate that the weapon deals the highest average damage.
"Green" crew versus "Green" crew (no bonus whatsoever)
Attacker with Laser (140 to hit ratio - 15 damage) versus:
Scout: : To hit 140 - Evasion 80 -> 60% -> 9 dmg +
corvette : To hit 140 - Evasion 60 -> 80% -> 12 dmg +
frigate : To hit 140 - Evasion 40 ->100% -> 15 dmg +-
destroyer : To hit 140 - Evasion 30 ->100% -> 15 dmg -
cruiser : To hit 140 - Evasion 20 ->100% -> 15 dmg -
battleship : To hit 140 - Evasion 10 ->100% -> 15 dmg -
s-battleship : To hit 140 - Evasion 0 ->100% -> 15 dmg -
Attacker with Rocket (90 to hit ratio - 30 damage) versus:
Scout: : To hit 90 - Evasion 80 -> 10% -> 3 dmg -
corvette : To hit 90 - Evasion 60 -> 30% -> 9 dmg -
frigate : To hit 90 - Evasion 40 -> 50% -> 15 dmg +-
destroyer : To hit 90 - Evasion 30 -> 60% -> 18 dmg +
cruiser : To hit 90 - Evasion 20 -> 70% -> 21 dmg +
battleship : To hit 90 - Evasion 10 -> 80% -> 24 dmg +-
s-battleship : To hit 90 - Evasion 0 -> 90% -> 27 dmg -
Mass driver to hit 50 ratio - 60 dmg:
Scout: : To hit 50 - Evasion 80 -> 1% -> 1 dmg -
corvette : To hit 50 - Evasion 60 -> 1% -> 1 dmg -
frigate : To hit 50 - Evasion 40 -> 10% -> 6 dmg -
destroyer : To hit 50 - Evasion 30 -> 20% -> 12 dmg -
cruiser : To hit 50 - Evasion 20 -> 30% -> 18 dmg -
battleship : To hit 50 - Evasion 10 -> 40% -> 24 dmg +-
s-battleship : To hit 50 - Evasion 0 -> 50% -> 30 dmg +
Experience levels
toHit/evasion
green normal veteran elite garde
Scout: : 0/0 10/5 20/10 30/15 40/20
corvette : 0/0 10/5 20/10 30/15 40/20
frigate : 0/0 10/5 20/10 30/15 40/20
destroyer : 0/0 10/0 20/5 30/10 40/15
cruiser : 0/0 10/0 20/5 30/10 40/15
battleship : 0/0 10/0 20/0 30/5 40/10
s-battleship : 0/0 10/0 20/0 30/0 40/0
Elite (+ 30 to hit ) versus Elite (various evasions)
Laser 15 damage:
Scout: : To hit 170 - Evasion 95 -> 75% -> 11 dmg +
corvette : To hit 170 - Evasion 75 -> 95% -> 14 dmg +
frigate : To hit 170 - Evasion 55 ->100% -> 15 dmg -
destroyer : To hit 170 - Evasion 40 ->100% -> 15 dmg -
cruiser : To hit 170 - Evasion 30 ->100% -> 15 dmg -
battleship : To hit 170 - Evasion 15 ->100% -> 15 dmg -
s-battleship : To hit 170 - Evasion 0 ->100% -> 15 dmg -
Rocket 30 damage:
Scout: : To hit 120 - Evasion 95 -> 25% -> 7.5dmg -
corvette : To hit 120 - Evasion 75 -> 45% ->13.5dmg -
frigate : To hit 120 - Evasion 55 -> 65% ->19.5dmg +
destroyer : To hit 120 - Evasion 40 -> 80% -> 24 dmg +-
cruiser : To hit 120 - Evasion 30 -> 90% -> 27 dmg -
battleship : To hit 120 - Evasion 15 ->100% -> 30 dmg -
s-battleship : To hit 120 - Evasion 0 ->100% -> 30 dmg -
Mass driver 60 dmg
Scout: : To hit 80 - Evasion 95 -> 1% -> 1 dmg -
corvette : To hit 80 - Evasion 75 -> 5% -> 3 dmg -
frigate : To hit 80 - Evasion 55 -> 25% -> 15 dmg -
destroyer : To hit 80 - Evasion 40 -> 40% -> 24 dmg +-
cruiser : To hit 80 - Evasion 30 -> 50% -> 30 dmg +
battleship : To hit 80 - Evasion 15 -> 65% -> 39 dmg +
s-battleship : To hit 80 - Evasion 0 -> 80% -> 48 dmg +